
Placemaking based on Augmented Proximity (2021-2023)
Placemaking based on Augmented Proximity Like the term Urban Assemblage, cities include creating local contexts through diverse networks and relationships created by human and non-human elements. The emergence of Urban Assemblage in early 2010 is changing the flow of [...]

Museum informatics centered on visitor experience (2018-2022)
Museum informatics centered on visitor experience in Art museum Visitor-centered approaches have been widely discussed in the museum experience research field. One notable approach was suggested by Falk and Dierking, who defined museum visitor experience as having a physical, [...]
AI Flagship Project (2016 – 2019)
Development of Intelligent Interaction Technology Based on Context Awareness and Human Intention Understanding
Samsung Project (2017 – 2019)
Study on Motion Adaptation for Telepresence Avatars in Dissimilar Remote Spaces

Style synthesis and analysis of car designs (2012-2016)
Style synthesis and analysis of car designs for style quantification Understanding how similar design appears is a key element to understanding companies’ design strategies. However, it is difficult to evaluate companies’ design strategies with conventional style measurement methods since [...]
Homo Minicus (2012 – 2016)
Bio-inspired Tech. on Demand Bio-inspired design was introduced as an alternative method to encourage breakthrough innovations during design projects by stimulating analogical reasoning and thinking of designers. However, the method did not perform as well as researchers expected because [...]
Theme Park Project (2013 – 2016)
Developing a case-based reasoning system to analyze environmental structures and soft services to support leisure space management Servicescape design of leisure spaces such as theme parks influence the level of visitor satisfaction and the re-visitation rate. However, only a [...]

Image-based Tactile Emojis (2013 – 2015)
Image-based Tactile Emojis Improved Interpretation of Message Intention and Subtle Nuance for Visually Impaired Individuals To enhance missing nonverbal cues in computer-mediated communication using text, those who can see often use emojis or emoticons. Although emojis for the sighted [...]

PSSD Project (2011 – 2013, 2014 – 2016)
A similarity measurement framework of PSSD cases based on context-based activity model Design experience from previous design cases could help designers solving current design problems. Therefore, a case-based recommender system can recall suitable design cases for designers based on [...]

Assessment of creativity in product design (2009 – 2013)
A quantitative approach for assessment of creativity in product design Most of the assessment of creativity in product design is based on the outcome, not the design process from which the creative ideas are derived. In this paper, we [...]