Placemaking based on Augmented Proximity (2021-2023)
Placemaking based on Augmented Proximity Like the term Urban Assemblage, cities include creating local contexts through diverse networks and relationships created by human and non-human elements. The emergence of Urban Assemblage [...]
Museum informatics centered on visitor experience (2018-2022)
Museum informatics centered on visitor experience in Art museum Visitor-centered approaches have been widely discussed in the museum experience research field. One notable approach was suggested by Falk and Dierking, who [...]
AI Flagship Project (2016 – 2019)
Development of Intelligent Interaction Technology Based on Context Awareness and Human Intention Understanding
Samsung Project (2017 – 2019)
Study on Motion Adaptation for Telepresence Avatars in Dissimilar Remote Spaces
Style synthesis and analysis of car designs (2012-2016)
Style synthesis and analysis of car designs for style quantification Understanding how similar design appears is a key element to understanding companies’ design strategies. However, it is difficult to evaluate companies’ [...]
Homo Minicus (2012 – 2016)
Bio-inspired Tech. on Demand Bio-inspired design was introduced as an alternative method to encourage breakthrough innovations during design projects by stimulating analogical reasoning and thinking of designers. However, the method did [...]
Theme Park Project (2013 – 2016)
Developing a case-based reasoning system to analyze environmental structures and soft services to support leisure space management Servicescape design of leisure spaces such as theme parks influence the level of visitor [...]
Image-based Tactile Emojis (2013 – 2015)
Image-based Tactile Emojis Improved Interpretation of Message Intention and Subtle Nuance for Visually Impaired Individuals To enhance missing nonverbal cues in computer-mediated communication using text, those who can see often use [...]
PSSD Project (2011 – 2013, 2014 – 2016)
A similarity measurement framework of PSSD cases based on context-based activity model Design experience from previous design cases could help designers solving current design problems. Therefore, a case-based recommender system can [...]
Assessment of creativity in product design (2009 – 2013)
A quantitative approach for assessment of creativity in product design Most of the assessment of creativity in product design is based on the outcome, not the design process from which the [...]